- This game picks up where the classic horror film leaves off -- you play Captain Blake, a soldier sent to Antarctica to find the scientists who were the Thing's first victims.
- In 11 frightening levels, you'll have to lead your team against disgusting monsters, from the scuttling head-spiders and human-like walkers to the gigantic multi-tentacled level bosses.
- Trust is important here -- isolation and paranoia will get to your team, and any mistakes you make will turn them against you.
- Control your squad and keep them calm as they face off with spectacular and horrible aliens who can do tremendous damage.
- A new world of fear and isolation is waiting for you to conquer it, if you can survive against The Thing..
Product description
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The Thing takes you on a new mission full of terrifying
and shocking confrontations with an enemy no human has faced
before!
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Based on the same elements that made the movie so
enjoyable--fear, suspense, and the possibility that your teammate
might be infected--The Thing lets players creep into action with
the help of several nonplayer characters (NPCs), whom you use to
protect and aid your group. Using a core team of engineers,
medics, and soldiers, players must manage the level of trust in,
and fear of, you that these characters experience. They react to
your actions and might betray you if they think you are the
Thing. Conversely, you must constantly monitor which one of them
might be infected. Other characters must trust you, but if they
fear you, actions as drastic as coercion are necessary. For
example, if a soldier doesn't have confidence in you, you may
have to put your to his head to convince him you're not the
Thing... and for his sake, he'd better believe.
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From the Manufacturer
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Where the movie ends, the true terror begins. In the
frozen wastelands of Antarctica, a mysterious, shape-shifting
alien life form has wiped out an American scientific outpost.
You're the leader of a rescue team sent to investigate
the carnage. Trapped by the elements and infected by a horrific
enemy, you must keep your squad together. Control their fear and
gain their trust, and you might just survive the Thing.
Taking place shortly after the events seen in the 1982 film, The
Thing takes us back to the Antarctic base and familiar locales
from the film for a terrifying, new chapter of isolation and
paranoia. The game's trust/fear interface adds a different
dimension to the genre. How you influence non-player characters
(NPCs) psychological state determines whether or not these
characters will cooperate with you. Puzzle-solving can be
accomplished by a multitude of scenarios; there is never just one
way to accomplish an objective. The varying pace of gameplay
blends action, puzzles, horror, and human interaction.
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