Product description
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Disc(s) only. Ships in generic case. Disc(s) are
professoinally cleaned. Guaranteed functional or replacement.
Review
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First there was the ultra-fun arcade game from Naomi.
Then Capcom gave us the excellent Rival Schools on the PSOne.
Finally the fun comes to the Dreamcast with Project Justice. This
tag-team 3D fighter brings back 16 characters from the beloved
Rival Schools, as well as six brand-new fighters: Class
President, Ran, Zaki, Yurika, Momo and Nagare. Players pick three
fighters to compete in these battles royale. The game does not
allow players to switch back and forth between fighters in
mid-battle like Marvel vs. Capcom 2; instead, players will switch
fighters between rounds. But the extra warriors aren't just
sitting on the sidelines picking their noses. Project Justice
allows players to utilize their extra fighters in two ways: the
first is a "Party-up" technique, in which the other two fighters
will jump into the melee to perform a special move on the enemy.
These special moves give Project Justice its originality and
flair. The moves are utterly ridiculous and incredibly fun to
watch. Some of them involve elaborate synchronized dances, in
which the enemy (presumably against their will) joins the extra
fighters for a few sweet seconds of booty shaking before the coup
de grace is delivered. When the characters finally cooperatively
attack their nent, the screen explodes in a burst of color.
The second way players can call their teammates into the action
is by using the Team Up technique, in which one of the player's
partners will jump into the battle to heal, power up or help
buddy attack the mutual enemy. These Team Up moves can be
countered by the newly added "Team Up Technique Counter."
The graphics in Project Justice are ultra-crisp, and even the
backgrounds (though the color scheme might be a tad bland) are
delightful eye candy of the highest quality. The characters look
excellent, and there is enough extra motion going on in the
background to keep even a passive observer entertained.
The game features five modes in all: Arcade, Versus, Training,
League Battle and Tournament Battle. When playing in story mode,
players start the game with three characters that represent one
of the schools. It is up to players to move their teams up
through the ranks, battling other trios from the rival schools.
The story mode features some dialogue to explain the development
of the plot -- but let's not fool ourselves, we don't play
fighting games to read, we play them to fight. And the fighting
in Project Justice is some of the most entertaining,
action-packed battling we've seen on the Dreamcast for some time.
The control handles a lot like the Street Fighter games, and the
game actually feels a lot like a 2D fighter with really good
graphics, until players master the side step. The control set up,
attack timing and combos are all pretty standard. As we stated
earlier, it's in the special attacks that this game really
shines.
Project Justice should hit the stores in mid-January, and Sega
Radar will be right there with a full review the day the game
comes out. Until then, enjoy these screens and check back to
Sega Radar for more information. -- DailyRadar Review