- 2-6 Players, 15 Minutes, Age:13+.
- One of the most popular party games to be made available in India.
- Bluff (and call bluffs!) to win in this card game..
- In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area..
- A political card game with elements of bluffing and deduction..
- Mechanisms: Hidden Roles, Memory, Player Elimination, Take That, Variable Player Powers.
- 2013 Golden Geek Best Party Board Game Nominee 2013 Golden Geek Best Card Game Nominee.
You are head of a family in an Italian city-state, a city run by
a weak and corrupt court. You need to manipulate, bluff and bribe
your way to power. Your object is to destroy the influence of all
the other families, forcing them into exile. Only one family will
survive... Each player starts the game with two coins and two
influence – i.e., two face-down character cards; the fifteen card
deck consists of three copies of five different characters, each
with a unique set of powers: Duke: Take three coins from the
treasury. Block someone from taking foreign aid. Assassin: Pay
three coins and try to assassinate another player's character.
Contessa: Block an assassination attempt against yourself.
Captain: Take two coins from another player, or block someone
from stealing coins from you. Ambassador: Draw two character
cards from the Court (the deck), choose which (if any) to
exchange with your face-down characters, then return two. Block
someone from stealing coins from you. On your turn, you can take
any of the actions listed above, regardless of which characters
you actually have in front of you, or you can take one of three
other actions: Income: Take one coin from the treasury. Foreign
aid: Take two coins from the treasury. Coup: Pay seven coins and
launch a coup against an nent, forcing that player to lose an
influence. (If you have ten coins or more, you must take this
action.) When you take one of the character actions – whether
actively on your turn, or defensively in response to someone
else's action – that character's action automatically succeeds
unless an nent challenges you. In this case, if you can't (or
don't) reveal the appropriate character, you lose an influence,
turning one of your characters face-up. Face-up characters cannot
be used, and if both of your characters are face-up, you're out
of the game. If you do have the character in question and choose
to reveal it, the nent loses an influence, then you shuffle
that character into the deck and draw a new one, perhaps getting
the same character again and perhaps not. The last player to
still have influence – that is, a face-down character – wins the
game! A new & optional character called the Inquisitor has been
added (currently, the only English edition with the Inquisitor
included is the Kickstarter Version from Indie Boards & Cards.
Copies in stores may not be the Kickstarter versions and may only
be the base game). The Inquisitor character cards may be used to
replace the Ambassador cards. Inquisitor: Draw one character card
from the Court deck and choose whether or not to exchange it with
one of your face-down characters. OR Force an nent to show
you one of their character cards (their choice which). If you
wish it, you may then force them to draw a new card from the
Court deck. They then shuffle the old card into the Court deck.
Block someone from stealing coins from you.